Apple has Set its Sights on Gaming — 5 Reasons They Can’t Fail.
After just updating their iconic iPod touch, Apple has really clarified its stance — they’re truly going up against the Nintendo DS and PSP. While the iPhone/Touch aren’t true gaming platforms like the others are, they are still loaded with games, and Apple’s recent push has reflected this.
So with that in mind, here come 5 crucial reasons Apple is going to make a huge impact on mobile, handheld gaming in the future.
#5: That Damn App Store is Just Huge.
Although selling your games through traditional brick-and-mortar retail stores can get you a lot of profit, doing it through the App store is easier, involves far less overhead, and means anyone can download and buy your game within seconds.
No one has yet perfected the direct download system as of yet, but Apple has come mighty close.
#4: Recent Changes Make Expensive Games Easier to Find.
There were lots of earlier complaints that it was impossible to find a proper game priced around $10 or $15 in the store, because the way the lists were setup favored the cheapest over the best. No longer, as Apple has added a ‘most profitable’ section to show the best and the brightest big games.
This is nothing but good news for everyone involved.
#3: You’ve Got All the Big Guns on Board.
Sure, while Nintendo and Sony are obviously sticking to their own platforms, all the other big game makers (and there are many of them) are cranking out stuff for the iPhone and Touch platforms, and this is only going to increase.
Every day, more developers are coming to the realization that the iPhone platform is excellent and realistic when it comes to making money, and they’re starting up development teams.
#2: Thanks to Unconventional Controls, The Games Are Interesting.
While it lacks a traditional method of touch-control due to its screen, the platform has already forced the invention of dozens of other types of games. Heard of Flight Control?
Although Nintendo has a version of the touch-screen on their DS, the iPhone’s unique system (with accelerometer) is changing the way developers approach their control schemes, and will continue to do so well into the future.
#1: With Nearly Everyone Buying One, Developers Flock.
Once the iPhone platform hits a kind of ‘critical’ level (this has already happened, to an extent), there are massive games that are going to come out. Developers and publishers are realizing the potential of the device in terms of distribution, and we’re reaping the benefits.
The App store is continuously expanding in size and capacity, just recently hitting 2 billion downloads, and with Apple’s rigorous standards, things are only going to get better.
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After just updating their iconic iPod touch, Apple has really clarified its stance — they’re truly going up against the Nintendo DS and PSP. While the iPhone/Touch aren’t true gaming platforms like the others are, they are still loaded with games, and Apple’s recent push has reflected this.
So with that in mind, here come 5 crucial reasons Apple is going to make a huge impact on mobile, handheld gaming in the future.
#5: That Damn App Store is Just Huge.
Although selling your games through traditional brick-and-mortar retail stores can get you a lot of profit, doing it through the App store is easier, involves far less overhead, and means anyone can download and buy your game within seconds.
No one has yet perfected the direct download system as of yet, but Apple has come mighty close.
#4: Recent Changes Make Expensive Games Easier to Find.
There were lots of earlier complaints that it was impossible to find a proper game priced around $10 or $15 in the store, because the way the lists were setup favored the cheapest over the best. No longer, as Apple has added a ‘most profitable’ section to show the best and the brightest big games.
This is nothing but good news for everyone involved.
#3: You’ve Got All the Big Guns on Board.
Sure, while Nintendo and Sony are obviously sticking to their own platforms, all the other big game makers (and there are many of them) are cranking out stuff for the iPhone and Touch platforms, and this is only going to increase.
Every day, more developers are coming to the realization that the iPhone platform is excellent and realistic when it comes to making money, and they’re starting up development teams.
#2: Thanks to Unconventional Controls, The Games Are Interesting.
While it lacks a traditional method of touch-control due to its screen, the platform has already forced the invention of dozens of other types of games. Heard of Flight Control?
Although Nintendo has a version of the touch-screen on their DS, the iPhone’s unique system (with accelerometer) is changing the way developers approach their control schemes, and will continue to do so well into the future.
#1: With Nearly Everyone Buying One, Developers Flock.
Once the iPhone platform hits a kind of ‘critical’ level (this has already happened, to an extent), there are massive games that are going to come out. Developers and publishers are realizing the potential of the device in terms of distribution, and we’re reaping the benefits.
The App store is continuously expanding in size and capacity, just recently hitting 2 billion downloads, and with Apple’s rigorous standards, things are only going to get better.